A passive wand tracked in 3D using computer vision techniques is explored as a new input mechanism for interacting with large displays. We demonstrate a variety of interaction tec...
Even after more than two decades of input devices development, many people still find the interaction with computers an uncomfortable experience. Efforts should be made to adapt c...
This paper describes a finger gesture recognition system based on an active tracking mechanism. The simplicity of this tracking system is such that it would be possible to integra...
Multimodal interactive systems support multiple interaction techniques such as the synergistic use of speech, gesture and eye gaze tracking. The flexibility they offer results in ...
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...