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AAI
1999
147views more  AAI 1999»
15 years 4 months ago
Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition, and Motor Control
This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up...
Jeff Rickel, W. Lewis Johnson
177
Voted
CAINE
2010
15 years 2 months ago
Scrybe: A Tablet Interface for Virtual Environments
Virtual reality (VR) technology has the potential to provide unique perspectives of data that are not possible with standard desktop hardware. The tracking devices often found wit...
Roger V. Hoang, Joshua Hegie, Frederick C. Harris ...
TOG
2012
206views Communications» more  TOG 2012»
13 years 7 months ago
Beady: interactive beadwork design and construction
We introduce the interactive system “Beady” to assist the design and construction of customized 3D beadwork. The user first creates a polygonal mesh model called the design m...
Yuki Igarashi, Takeo Igarashi, Jun Mitani
SIGSOFT
2007
ACM
16 years 5 months ago
Parallel test generation and execution with Korat
We present novel algorithms for parallel testing of code that takes structurally complex test inputs. The algorithms build on the Korat algorithm for constraint-based generation o...
Sasa Misailovic, Aleksandar Milicevic, Nemanja Pet...
CHI
2007
ACM
16 years 5 months ago
InkSeine: In Situ search for active note taking
Using a notebook to sketch designs, reflect on a topic, or capture and extend creative ideas are examples of active note taking tasks. Optimal experience for such tasks demands co...
Ken Hinckley, Shengdong Zhao, Raman Sarin, Patrick...