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» Developing Gestural Input
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FPLAY
2008
15 years 3 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
ICDE
2012
IEEE
273views Database» more  ICDE 2012»
13 years 4 months ago
Data3 - A Kinect Interface for OLAP Using Complex Event Processing
—Motion sensing input devices like Microsoft’s Kinect offer an alternative to traditional computer input devices like keyboards and mouses. Daily new applications using this in...
Steffen Hirte, Andreas Seifert, Stephan Baumann, D...
WACV
2002
IEEE
15 years 6 months ago
Multimodal Human-Computer Interaction for Crisis Management Systems
This paper presents a multimodal crisis management system (XISM). It employs processing of natural gesture and speech commands elicited by a user to efficiently manage complex dyn...
Nils Krahnstoever, Emilio Schapira, Sanshzar Kette...
UIST
2003
ACM
15 years 7 months ago
Synchronous gestures for multiple persons and computers
This research explores distributed sensing techniques for mobile devices using synchronous gestures. These are patterns of activity, contributed by multiple users (or one user wit...
Ken Hinckley
103
Voted
ACCV
2006
Springer
15 years 8 months ago
Template-Based Hand Pose Recognition Using Multiple Cues
This paper presents a practical method for hypothesizing hand locations and subsequently recognizing a discrete number of poses in image sequences. In a typical setting the user is...
Björn Stenger