Ambience and immersive technological environments allow us to explore some basics of human pragmatics that lie beyond linguistics, intentionality and the subject-agency perspectiv...
Information is traditionally confined to paper or digitally to a screen. In this paper, we introduce WUW, a wearable gestural interface, which attempts to bring information out in...
This paper presents a quantitative human performance model of making single-stroke pen gestures within certain error constraints in terms of production time. Computed from the pro...
We introduce gesture controllers, a method for animating the body language of avatars engaged in live spoken conversation. A gesture controller is an optimal-policy controller tha...
Sergey Levine, Philipp Krähenbühl, Sebastian Thr...
We have developed a hand gesture recognition system, based on the shape analysis of static gestures, for Human Computer Interaction purposes. Our appearance-based recognition uses...