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» Developing Gestural Input
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DSVIS
2003
Springer
15 years 9 months ago
Calligraphic Interfaces: Mixed Metaphors for Design
CAD systems have yet to become usable at the early stages of product ideation, where precise shape definitions and sometimes even design intentions are not fully developed. To over...
João Paulo Pereira, Joaquim A. Jorge, Vasco...
ASSETS
2006
ACM
15 years 10 months ago
American sign language recognition in game development for deaf children
CopyCat is an American Sign Language (ASL) game, which uses gesture recognition technology to help young deaf children practice ASL skills. We describe a brief history of the game...
Helene Brashear, Valerie L. Henderson, Kwang-Hyun ...
ECLIPSE
2007
ACM
15 years 8 months ago
UnitPlus: assisting developer testing in Eclipse
In the software development life cycle, unit testing is an important phase that helps in early detection of bugs. A unit test case consists of two parts: a test input, which is of...
Yoonki Song, Suresh Thummalapenta, Tao Xie
NIME
2004
Springer
105views Music» more  NIME 2004»
15 years 9 months ago
SillyTone Squish Factory
This paper describes the SillyTone Squish Factory, a haptically engaging musical interface. It contains the motivation behind the device’s development, a description of the inte...
Geoffrey C. Morris, Sasha Leitman, Marina Kassiani...
ACL
1998
15 years 5 months ago
Confirmation in Multimodal Systems
Systems that attempt to understand natural human input make mistakes, even humans. However, humans avoid misunderstandings by confirming doubtful input. Multimodal systems--those ...
David McGee, Philip R. Cohen, Sharon L. Oviatt