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» Developing Gestural Input
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CHI
2011
ACM
14 years 8 months ago
Motionbeam: a metaphor for character interaction with handheld projectors
We present the MotionBeam metaphor for character interaction with handheld projectors. Our work draws from the tradition of pre-cinema handheld projectors that use direct physical...
Karl D. D. Willis, Ivan Poupyrev, Takaaki Shirator...
JIPS
2007
88views more  JIPS 2007»
15 years 4 months ago
Interface Development for the Point-of-care device based on SOPC
: This paper describes the development of the sensor interface and driver program for a point of care (POC) device. The proposed POC device comprises an ARM9 embedded processor and...
Hong Bum Son, Sung Gun Song, Jae Wook Jung, Chang ...
CHI
2009
ACM
16 years 5 months ago
Occlusion-aware menu design for digital tabletops
In this paper, we describe the design of menus for multi-user digital tabletops. On direct input surfaces, occlusions created by the user's hand decrease interaction performa...
Peter Brandl, Jakob Leitner, Thomas Seifried, Mich...
MHCI
2009
Springer
15 years 11 months ago
GraspZoom: zooming and scrolling control model for single-handed mobile interaction
A pressure sensing based single-handed interaction model is presented in this paper. Unlike traditional desktop GUI model, mobile UI model has not been established yet. For exampl...
Takashi Miyaki, Jun Rekimoto
CVIU
2007
121views more  CVIU 2007»
15 years 4 months ago
Vision-based hand pose estimation: A review
Direct use of the hand as an input device is an attractive method for providing natural human–computer interaction (HCI). Currently, the only technology that satisfies the adva...
Ali Erol, George Bebis, Mircea Nicolescu, Richard ...