Sciweavers

576 search results - page 9 / 116
» Developing Interactive Logbook: A Personal Learning Environm...
Sort
View
CORR
2010
Springer
160views Education» more  CORR 2010»
14 years 10 months ago
Developing courses with HoloRena, a framework for scenario- and game based e-learning environments
However utilizing rich, interactive solutions can make learning more effective and attractive, scenarioand game-based educational resources on the web are not widely used. Creatin...
Laszlo Juracz
WMTE
2002
IEEE
15 years 3 months ago
Applying Wireless Technologies to Build a Highly Interactive Learning Environment
This study tries to apply wireless technologies to build a highly interactive environment. For this purpose, this study first identifies four types of interaction between the memb...
Tzu-Chien Liu, Hsue-Yie Wang, Jen-Kai Liang, Tak-W...
FGR
2008
IEEE
243views Biometrics» more  FGR 2008»
15 years 4 months ago
Real-time face recognition for human-robot interaction
The ability to recognize people is a key element for improving human-robot interaction in service robots. There are many approaches for face recognition; however, these assume unr...
Claudia Cruz, Luis Enrique Sucar, Eduardo F. Moral...
ISAMI
2010
14 years 8 months ago
Accurate Temporal Relationships in Sequences of User Behaviours in Intelligent Environments
Intelligent Environments are supposed to act proactively anticipating user's needs and preferences in order to provide effective support. Therefore, learning user's frequ...
Asier Aztiria, Juan Carlos Augusto, Rosa Basagoiti...
AIED
2009
Springer
14 years 8 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones