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OTM
2005
Springer
15 years 3 months ago
OWL-Based User Preference and Behavior Routine Ontology for Ubiquitous System
In ubiquitous computing, behavior routine learning is the process of mining the context-aware data to find interesting rules on the user’s behavior, while preference learning tri...
Kim Anh Pham Ngoc, Young-Koo Lee, Sungyoung Lee
87
Voted
ICALT
2006
IEEE
15 years 3 months ago
Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices
This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital re...
Malcolm Pumpa, Theodor G. Wyeld, Barbara Adkins
72
Voted
HICSS
2002
IEEE
128views Biometrics» more  HICSS 2002»
15 years 2 months ago
Flexible Instructional Strategies for E-learning
This paper provides an overview on a German lighthouse research project called L3 in the area of e-learning systems that supply e-learning services via a virtual private network. ...
Michael Altenhofen, Joachim Schaper
68
Voted
ICSE
2007
IEEE-ACM
15 years 9 months ago
Bug Hunt: Making Early Software Testing Lessons Engaging and Affordable
Software testing efforts account for a large part of the software development costs. We still struggle, however, to properly prepare students to perform software testing activitie...
Sebastian G. Elbaum, Suzette Person, Jonathan Doku...
HICSS
2007
IEEE
98views Biometrics» more  HICSS 2007»
15 years 4 months ago
A Tool for Training and Assistance in Emergency Response Planning
This paper presents research on developing a new type of software tool for training and assisting the personnel in emergency response planning. The tool, called Disciple-VPT, will...
Gheorghe Tecuci, Mihai Boicu, Thomas Hajduk, Dorin...