Sciweavers

133 search results - page 15 / 27
» Developing Natural Language Enabled Games in SCXML
Sort
View
ACL
2011
14 years 1 months ago
Knowledge-Based Weak Supervision for Information Extraction of Overlapping Relations
Information extraction (IE) holds the promise of generating a large-scale knowledge base from the Web’s natural language text. Knowledge-based weak supervision, using structured...
Raphael Hoffmann, Congle Zhang, Xiao Ling, Luke S....
ATAL
2003
Springer
15 years 2 months ago
MONAD: a flexible architecture for multi-agent control
Research in multi-agent systems has led to the development of many multi-agent control architectures. However, we believe that there is currently no known optimal structure for mu...
Thuc Vu, Jared Go, Gal A. Kaminka, Manuela M. Velo...
AIIDE
2008
14 years 12 months ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
PERCOM
2009
ACM
15 years 4 months ago
Opening Pervasive Computing to the Masses Using the SEAP Middleware
— The increasing availability of sensing devices has made the possibility of context-aware pervasive computing applications real. However, constructing this software requires ext...
Seth Holloway, Drew Stovall, Jorge Lara-Garduno, C...
IFIP12
2010
14 years 7 months ago
Event Extraction for Legal Case Building and Reasoning
We are interested in developing tools to support the activities of lawyers in corporate litigation. In current applications, information such as characters that have played a signi...
Nikolaos Lagos, Frédérique Segond, S...