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ACL
1998
14 years 11 months ago
Spontaneous Lexicon Change
The paper argues that language change can be explained through the stochasticity observed in real-world natural language use. This thesis is demonstrated by modeling language use ...
Luc Steels, Frédéric Kaplan
MIG
2009
Springer
15 years 4 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
FSTTCS
2006
Springer
15 years 1 months ago
Game Semantics for Higher-Order Concurrency
Abstract. We describe a denotational (game) semantics for a call-byvalue functional language with multiple threads of control, which may communicate values of general type on local...
James Laird
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
15 years 3 months ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham
SEMWEB
2010
Springer
14 years 7 months ago
A Self-Policing Policy Language
Abstract. Formal policies allow the non-ambiguous definition of situations in which usage of certain entities are allowed, and enable the automatic evaluation whether a situation i...
Sebastian Speiser, Rudi Studer