The paper argues that language change can be explained through the stochasticity observed in real-world natural language use. This thesis is demonstrated by modeling language use ...
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Abstract. We describe a denotational (game) semantics for a call-byvalue functional language with multiple threads of control, which may communicate values of general type on local...
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Abstract. Formal policies allow the non-ambiguous definition of situations in which usage of certain entities are allowed, and enable the automatic evaluation whether a situation i...