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NIPS
1993
14 years 11 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
FDL
2007
IEEE
15 years 3 months ago
Measuring the Quality of a SystemC Testbench by using Code Coverage Techniques
The system description language SystemC enables to quickly create executable specifications at adequate levbstraction for both hardware/software integration and fast design space...
Daniel Große, Hernan Peraza, Wolfgang Klinga...
CSL
2002
Springer
14 years 9 months ago
Learning visually grounded words and syntax for a scene description task
A spoken language generation system has been developed that learns to describe objects in computer-generated visual scenes. The system is trained by a `show-and-tell' procedu...
Deb K. Roy
TEI
2009
ACM
103views Hardware» more  TEI 2009»
15 years 4 months ago
A tangible construction kit for exploring graph theory
Graphs are a versatile representation of many systems in computer science, the social sciences, and mathematics, but graph theory is not taught in schools. We present our work on ...
Eric Schweikardt, Nwanua Elumeze, Michael Eisenber...
TAL
2010
Springer
14 years 7 months ago
Semi-automatic Endogenous Enrichment of Collaboratively Constructed Lexical Resources: Piggybacking onto Wiktionary
The lack of large-scale, freely available and durable lexical resources, and the consequences for NLP, is widely acknowledged but the attempts to cope with usual bottlenecks preven...
Franck Sajous, Emmanuel Navarro, Bruno Gaume, Laur...