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VR
1999
IEEE
119views Virtual Reality» more  VR 1999»
15 years 3 months ago
Virtual Flythrough over a Voxel-Based Terrain
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume te...
Ming Wan, Huamin Qu, Arie E. Kaufman
CHI
2007
ACM
15 years 12 months ago
Exploring affective design for physical controls
Physical controls such as knobs, sliders, and buttons are experiencing a revival as many computing systems progress from personal computing architectures towards ubiquitous comput...
Colin Swindells, Karon E. MacLean, Kellogg S. Boot...
IEEECIT
2010
IEEE
14 years 10 months ago
Introducing Hardware-in-Loop Concept to the Hardware/Software Co-design of Real-time Embedded Systems
—As the need for embedded systems to interact with other systems is growing fast, we see great opportunities in introducing the hardware-in-the-loop technique to the field of ha...
Dogan Fennibay, Arda Yurdakul, Alper Sen
BERTINORO
2005
Springer
15 years 5 months ago
Evolving Fractal Gene Regulatory Networks for Graceful Degradation of Software
Fractal proteins are an evolvable method of mapping genotype to phenotype through a developmental process, where genes are expressed into proteins comprised of subsets of the Mande...
Peter J. Bentley
WWW
2008
ACM
16 years 6 days ago
Using CEP technology to adapt messages exchanged by web services
Web service may be unable to interact with each other because of incompatibilities between their interfaces. In this paper, we present an event driven approach which aims at adapt...
Yehia Taher, Marie-Christine Fauvet, Marlon Dumas,...