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AGENTS
1997
Springer
15 years 3 months ago
Creatures: Artificial Life Autonomous Software Agents for Home Entertainment
This paper gives a technical description of Creatures, a commercial home-entertainment software package. Creatures provides a simulated environment in which exist a number of synt...
Stephen Grand, Dave Cliff, Anil Malhotra
DIGRA
2005
Springer
15 years 5 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
ACMACE
2009
ACM
15 years 2 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
LAWEB
2005
IEEE
15 years 5 months ago
A Latency-Based Object Placement Approach in Content Distribution Networks
Content Distribution Networks (CDNs) are increasingly being used to disseminate data in today's Internet aiming at reducing the load on the origin server and the traffic on t...
George Pallis, Athena Vakali, Konstantinos Stamos,...
FASE
2004
Springer
15 years 4 months ago
A Formal Treatment of Context-Awareness
Context-aware computing refers to a computing paradigm in which the behavior of individual components is determined by the circumstances in which they find themselves to an extent...
Gruia-Catalin Roman, Christine Julien, Jamie Payto...