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» Developing Software in a Service-Oriented World
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CSAC
2004
15 years 1 months ago
Coordination practices within FLOSS development teams: The bug fixing process
Free/Libre Open Source Software (FLOSS) is primarily developed by distributed teams. Developers contribute from around the world and coordinate their activity almost exclusively by...
Kevin Crowston, Barbara Scozzi
IE
2007
15 years 1 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
CEC
2010
IEEE
14 years 9 months ago
Beating the 'world champion' evolutionary algorithm via REVAC tuning
Abstract-- We present a case study demonstrating that using the REVAC parameter tuning method we can greatly improve the `world champion' EA (the winner of the CEC2005 competi...
Selmar K. Smit, A. E. Eiben
SIMUTOOLS
2008
15 years 1 months ago
Simulating SMEPP middleware
Embedded Peer-to-Peer Systems (EP2P) represent a new challenge in the development of software for distributed systems. The main objective of the SMEPP (Secure Middleware for Embed...
Javier Barbarán, Carlos Bonilla, Jose &Aacu...
CHI
2007
ACM
16 years 5 days ago
Localized iterative design for language learning in underdeveloped regions: the PACE framework
Poor literacy remains a decisive barrier to the economic empowerment of many people in the developing world. Of particular importance is literacy in a widely spoken "world la...
Matthew Kam, Divya Ramachandran, Varun Devanathan,...