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AVI
2006
15 years 1 months ago
Preserving the mental map in interactive graph interfaces
Graphs provide good representations for many domains. Interactive graph-based interfaces are desireable to browse and edit data for these domains. However, as graphs increase in s...
Manuel Freire, Pilar Rodríguez
ICASSP
2011
IEEE
14 years 3 months ago
Sensing-aware classification with high-dimensional data
In many applications decisions must be made about the state of an object based on indirect noisy observation of highdimensional data. An example is the determination of the presen...
Burkay Orten, Prakash Ishwar, W. Clem Karl, Venkat...
AAAI
2010
15 years 1 months ago
Facilitating the Evaluation of Automated Negotiators using Peer Designed Agents
Computer agents are increasingly deployed in settings in which they make decisions with people, such as electronic commerce, collaborative interfaces, and cognitive assistants. Ho...
Raz Lin, Sarit Kraus, Yinon Oshrat, Ya'akov (Kobi)...
CIG
2005
IEEE
15 years 5 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
SASO
2009
IEEE
15 years 6 months ago
Teleological Software Adaptation
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...