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TOG
2008
101views more  TOG 2008»
14 years 9 months ago
Synthesis of constrained walking skills
Simulated characters in simulated worlds require simulated skills. We develop control strategies that enable physically-simulated characters to dynamically navigate environments w...
Stelian Coros, Philippe Beaudoin, KangKang Yin, Mi...
EC
2000
241views ECommerce» more  EC 2000»
14 years 9 months ago
Cooperative Coevolution: An Architecture for Evolving Coadapted Subcomponents
To successfully apply evolutionary algorithms to the solution of increasingly complex problems, we must develop effective techniques for evolving solutions in the form of interact...
Mitchell A. Potter, Kenneth A. De Jong
IEE
2002
113views more  IEE 2002»
14 years 9 months ago
Framework based on design patterns for providing persistence in object-oriented programming languages
Abstract. This paper describes an approach to providing object persistence in object-oriented programming languages without modifying the run-time system or the language itself. By...
Jörg Kienzle, Alexander B. Romanovsky
JAIR
1998
97views more  JAIR 1998»
14 years 9 months ago
The Divide-and-Conquer Subgoal-Ordering Algorithm for Speeding up Logic Inference
It is common to view programs as a combination of logic and control: the logic part de nes what the program must do, the control part how to do it. The Logic Programming paradigm ...
Oleg Ledeniov, Shaul Markovitch
JAIR
2010
139views more  JAIR 2010»
14 years 7 months ago
Multiattribute Auctions Based on Generalized Additive Independence
We develop multiattribute auctions that accommodate generalized additive independent (GAI) preferences. We propose an iterative auction mechanism that maintains prices on potentia...
Yagil Engel, Michael P. Wellman