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GECCO
2009
Springer
124views Optimization» more  GECCO 2009»
15 years 2 months ago
Reinforcement learning for games: failures and successes
We apply CMA-ES, an evolution strategy with covariance matrix adaptation, and TDL (Temporal Difference Learning) to reinforcement learning tasks. In both cases these algorithms se...
Wolfgang Konen, Thomas Bartz-Beielstein
RAS
2000
161views more  RAS 2000»
14 years 9 months ago
Active object recognition by view integration and reinforcement learning
A mobile agent with the task to classify its sensor pattern has to cope with ambiguous information. Active recognition of three-dimensional objects involves the observer in a sear...
Lucas Paletta, Axel Pinz
WAPCV
2007
Springer
15 years 3 months ago
Reinforcement Learning for Decision Making in Sequential Visual Attention
The innovation of this work is the provision of a system that learns visual encodings of attention patterns and that enables sequential attention for object detection in real world...
Lucas Paletta, Gerald Fritz
AIIDE
2009
14 years 10 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
ATAL
2007
Springer
15 years 1 months ago
A reinforcement learning based distributed search algorithm for hierarchical peer-to-peer information retrieval systems
The dominant existing routing strategies employed in peerto-peer(P2P) based information retrieval(IR) systems are similarity-based approaches. In these approaches, agents depend o...
Haizheng Zhang, Victor R. Lesser