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» Developing Trust In Virtual Software Development Teams
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ACMACE
2005
ACM
15 years 9 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
ICRA
2005
IEEE
90views Robotics» more  ICRA 2005»
15 years 9 months ago
Genetic Optimization and Simulation of a Piezoelectric Pipe-Crawling Inspection Robot
- Using the Darwin2k development software, a genetic algorithm (GA) was used to design and optimize a pipecrawling robot for parameters such as mass, power consumption, and joint e...
Geoffrey Hollinger, Jeri Briscoe
124
Voted
CASCON
2007
104views Education» more  CASCON 2007»
15 years 4 months ago
Identifying fault-prone files using static analysis alerts through singular value decomposition
Static analysis tools tend to generate more alerts than a development team can reasonably examine without some form of guidance. In this paper, we propose a technique for leveragi...
Mark Sherriff, Sarah Smith Heckman, Mike Lake, Lau...
125
Voted
HCI
2007
15 years 4 months ago
Tools to Increase the Strategic Value of User Experience Design
Case study describing tools and processes enabling accelerated adoption of Usability Standards, and increased efficiencies in development of accessible, internationalized, branded...
James E. Nieters, David Grabel, Vijay Agrawal
138
Voted
SERP
2004
15 years 4 months ago
A Three Level Framework for Process Support: The MOWAHS Approach
A common assumption for many process-centred support environments is that they provide the same process support at different levels of the organization. We believe that the requir...
Alf Inge Wang, Carl-Fredrik Sørensen, Reida...