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» Developing Trust In Virtual Software Development Teams
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ICSE
2010
IEEE-ACM
14 years 9 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
ICSE
2010
IEEE-ACM
15 years 4 months ago
A degree-of-knowledge model to capture source code familiarity
The size and high rate of change of source code comprising a software system make it difficult for software developers to keep up with who on the team knows about particular parts...
Thomas Fritz, Jingwen Ou, Gail C. Murphy, Emerson ...
COMPSAC
2004
IEEE
15 years 3 months ago
Priority Assessment of Software Requirements from Multiple Perspectives
The development of complex software systems involves collecting software requirements from various stakeholders. Often stakeholder perceptions conflict during the requirements eli...
Xiaoqing Frank Liu, Chandra Sekhar Veera, Yan Sun,...
ASWEC
2009
IEEE
14 years 9 months ago
From Requirements to Embedded Software - Formalising the Key Steps
Failure of a design to satisfy a system's requirements can result in schedule and cost overruns. When using current approaches, ensuring requirements are satisfied is often d...
Toby Myers, R. Geoff Dromey
ERSHOV
2001
Springer
15 years 4 months ago
Academic vs. Industrial Software Engineering: Closing the Gap
We argue that there is a gap between software engineering cultivated in the universities and industrial software development. We believe that it is possible to get academia and ind...
Andrey N. Terekhov, Len Erlikh