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SIGMOD
2010
ACM
267views Database» more  SIGMOD 2010»
15 years 6 months ago
Processing proximity relations in road networks
Applications ranging from location-based services to multi-player online gaming require continuous query support to monitor, track, and detect events of interest among sets of mov...
Zhengdao Xu, Hans-Arno Jacobsen
WWW
2011
ACM
14 years 8 months ago
A self-training approach for resolving object coreference on the semantic web
An object on the Semantic Web is likely to be denoted with multiple URIs by different parties. Object coreference resolution is to identify “equivalent” URIs that denote the ...
Wei Hu, Jianfeng Chen, Yuzhong Qu
DAC
2010
ACM
15 years 5 months ago
Automated compact dynamical modeling: an enabling tool for analog designers
In this paper we summarize recent developments in compact dynamical modeling for both linear and nonlinear systems arising in analog applications. These techniques include methods...
Bradley N. Bond, Luca Daniel
ACMACE
2009
ACM
15 years 7 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
DARE
2000
75views more  DARE 2000»
15 years 2 months ago
Real-world programming
Although more and more computing is performed away from desktop computers, most programs used in handheld computers, ubiquitous computers, and augmented-reality systems in the rea...
Toshiyuki Masui