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ACMACE
2005
ACM
15 years 9 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
SIGUCCS
2004
ACM
15 years 8 months ago
Spam software evaluation, training, and support: fighting back to reclaim the email inbox
This paper explains two projects dealing with spam recently completed at Iowa State University (ISU). The first project was undertaken by a team composed of members of the campus ...
Jeff Balvanz, Don Paulsen, Joe Struss
SIGGRAPH
2003
ACM
15 years 8 months ago
A social metaphor-based 3D virtual environment
Our design goal for OnLive Traveler was to develop a virtual community system that emulates natural social paradigms, allowing the participants to sense a tele-presence, the subje...
Steve DiPaola, David Collins
GROUP
2010
ACM
15 years 1 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
CSCW
2008
ACM
15 years 5 months ago
Can you ever trust a wiki?: impacting perceived trustworthiness in wikipedia
Wikipedia has become one of the most important information resources on the Web by promoting peer collaboration and enabling virtually anyone to edit anything. However, this mutab...
Aniket Kittur, Bongwon Suh, Ed H. Chi