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ATAL
2003
Springer
15 years 9 months ago
Towards a pareto-optimal solution in general-sum games
Multiagent learning literature has investigated iterated twoplayer games to develop mechanisms that allow agents to learn to converge on Nash Equilibrium strategy profiles. Such ...
Sandip Sen, Stéphane Airiau, Rajatish Mukhe...
ATAL
2003
Springer
15 years 9 months ago
MONAD: a flexible architecture for multi-agent control
Research in multi-agent systems has led to the development of many multi-agent control architectures. However, we believe that there is currently no known optimal structure for mu...
Thuc Vu, Jared Go, Gal A. Kaminka, Manuela M. Velo...
DAGM
2003
Springer
15 years 9 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ICCS
2003
Springer
15 years 9 months ago
Self-Organizing Hybrid Neurofuzzy Networks
Abstract. We introduce a concept of self-organizing Hybrid Neurofuzzy Networks (HNFN), a hybrid modeling architecture combining neurofuzzy (NF) and polynomial neural networks(PNN)....
Sung-Kwun Oh, Su-Chong Joo, Chang-Won Jeong, Hyun-...
GECCO
2010
Springer
168views Optimization» more  GECCO 2010»
15 years 9 months ago
Investigating whether hyperNEAT produces modular neural networks
HyperNEAT represents a class of neuroevolutionary algorithms that captures some of the power of natural development with a ionally efficient high-level abstraction of development....
Jeff Clune, Benjamin E. Beckmann, Philip K. McKinl...
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