Sciweavers

298 search results - page 17 / 60
» Development of Wide-Area Tracking System for Augmented Reali...
Sort
View
VRST
2005
ACM
15 years 3 months ago
POLAR: portable, optical see-through, low-cost augmented reality
We describe POLAR, a portable, optical see-through, low-cost augmented reality system, which allows a user to see annotated views of small to medium-sized physical objects in an u...
Alex Olwal, Tobias Höllerer
VR
2011
IEEE
222views Virtual Reality» more  VR 2011»
14 years 1 months ago
Mobile Augmented Reality at the Hollywood Walk of Fame
This work introduces techniques to facilitate large-scale Augmented Reality (AR) experiences in unprepared outdoor environments. We develop a shape-based object detection framewor...
Thommen Korah, Jason Wither, Yun-Ta Tsai, Ronald A...
HCI
2009
14 years 7 months ago
Advanced Interaction Techniques for Augmented Reality Applications
Augmented Reality (AR) research has been conducted for several decades, although until recently most AR applications had simple interaction methods using traditional input devices....
Mark Billinghurst, Hirokazu Kato, Seiko Myojin
ISMAR
2003
IEEE
15 years 2 months ago
Fully Automated and Stable Registration for Augmented Reality Applications
We present a fully automated approach to camera registration for Augmented Reality systems. It relies on purely passive vision techniques to solve the initialization and realtime ...
Vincent Lepetit, Luca Vacchetti, Daniel Thalmann, ...
ACMACE
2005
ACM
15 years 3 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...