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VR
2002
IEEE
261views Virtual Reality» more  VR 2002»
15 years 4 months ago
VizWear-3D: A Wearable 3-D Annotation System Based on 3-D Object Tracking Using a Condensation Algorithm
We have developed a method for recognizing and tracking known three-dimensional objects in scene images captured from a user’s viewpoint. The method uses multiple color histogra...
Takashi Okuma, Takeshi Kurata, Katsuhiko Sakaue
VR
2011
IEEE
309views Virtual Reality» more  VR 2011»
14 years 3 months ago
Two-handed tangible interaction techniques for composing augmented blocks
Abstract Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virt...
Hyeongmook Lee, Mark Billinghurst, Woontack Woo
ISMAR
2009
IEEE
15 years 6 months ago
Immersive image-based modeling of polyhedral scenes
In this paper, we describe a purely image-based system that allows a user to interactively capture the 3D geometry of a polyhedral scene with the aid of its physical presence. A v...
Gilles Simon
NIME
2004
Springer
130views Music» more  NIME 2004»
15 years 5 months ago
Ensemble system with i-trace
This paper proposes an interface for improvisational ensemble plays which synthesizes musical sounds and graphical images on the floor from people’s act of “walking.” The ai...
Tomoko Hashida, Yasuaki Kakehi, Takeshi Naemura
75
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ISMAR
2008
IEEE
15 years 6 months ago
An evaluation of graphical context when the graphics are outside of the task area
An ongoing research problem in Augmented Reality (AR) is to improve tracking and display technology in order to minimize registration errors. However, perfect registration is not ...
Cindy M. Robertson, Blair MacIntyre, Bruce N. Walk...