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CHINZ
2007
ACM
15 years 1 months ago
Using a mobile phone for 6 DOF mesh editing
This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mo...
Anders Henrysson, Mark Billinghurst
ICCV
2007
IEEE
15 years 11 months ago
Real-Time SLAM Relocalisation
Monocular SLAM has the potential to turn inexpensive cameras into powerful pose sensors for applications such as robotics and augmented reality. However, current implementations l...
Brian Williams, Georg Klein, Ian D. Reid
CHI
2004
ACM
15 years 9 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
ACMACE
2005
ACM
15 years 3 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
VRCAI
2004
ACM
15 years 2 months ago
Mixed reality training application for an oil refinery: user requirements
Introducing mixed reality (MR) into safety-critical environment like oil refinery is difficult, since the environment and organization lays demanding restrictions for the applicat...
Marjaana Träskbäck, Michael Haller