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3DIM
2003
IEEE
15 years 2 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
3DPVT
2004
IEEE
177views Visualization» more  3DPVT 2004»
15 years 1 months ago
Seeing into the Past: Creating a 3D Modeling Pipeline for Archaeological Visualization
Archaeology is a destructive process in which accurate and detailed recording of a site is imperative. As a site is exposed, documentation is required in order to recreate and und...
Peter K. Allen, Steven Feiner, Alejandro Troccoli,...
IWC
2006
99views more  IWC 2006»
14 years 9 months ago
A computer support tool for the early stages of architectural design
Even in the current computer age, there are still many important application areas, such as early architectural design, where traditional tools like sketching on paper continue to...
Dzmitry Aliakseyeu, Jean-Bernard Martens, Matthias...
CHI
2007
ACM
15 years 9 months ago
Designing tangibles for children: what designers need to know
New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. In order t...
Alissa Nicole Antle
ICRA
2008
IEEE
130views Robotics» more  ICRA 2008»
15 years 3 months ago
An easy calibration for oblique-viewing endoscopes
— Oblique-viewing endoscopes (oblique scopes) are widely used in minimally invasive surgery. The viewing direction of an oblique endoscope can be changed by rotating the scope cy...
Chenyu Wu, Branislav Jaramaz