As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Recent trend in the development of mobile devices, wireless communications, sensor technologies, weblogs, and peer-to-peer communications have prompted a new design opportunity fo...
There is an asymmetry in many tangible interfaces: while phicons can be used to manipulate digital information, the reverse is often not possible ? the digital world cannot push b...
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...