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ROBOCUP
1999
Springer
109views Robotics» more  ROBOCUP 1999»
15 years 4 months ago
Layered Reactive Planning in the IALP Team
The main ideas behind the implementation of the IALP RoboCup team are discussed: an agent architecture made of a hierarchy of behaviors, which can be combined to obtain different ...
Antonio Cisternino, Maria Simi
ATAL
2010
Springer
15 years 1 months ago
Strategic planning for probabilistic games with incomplete information
Alternating-time Temporal Logic (ATL) [1] is used to reason about strategic abilities of agents. Aiming at strategies that can realistically be implemented in software, many varia...
Henning Schnoor
AAAI
2006
15 years 1 months ago
Fast Hierarchical Goal Schema Recognition
We present our work on using statistical, corpus-based machine learning techniques to simultaneously recognize an agent's current goal schemas at various levels of a hierarch...
Nate Blaylock, James F. Allen
ATAL
2008
Springer
15 years 1 months ago
Cost-based BDI plan selection for change propagation
Software maintenance is responsible for as much as two thirds of the cost of any software, and is consequently an important research area. In this paper we focus on the change pro...
Khanh Hoa Dam, Michael Winikoff
AGENTS
2000
Springer
15 years 4 months ago
Scalability of a Transactional Infrastructure for Multi-Agent Systems
Abstract. One of the reasons for attending to agent technology is the evergrowing complexity of information systems and the increasing difficulty to foresee and plan for all potent...
Khaled Nagi