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CHI
2007
ACM
16 years 5 months ago
Understanding videowork
In this paper we elucidate the patterns of behavior of home movie makers through a study of 12 families and a separate focus group of 7 teenagers. Analogous to a similar study of ...
David S. Kirk, Abigail Sellen, Richard H. R. Harpe...
CHI
2007
ACM
16 years 5 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
CHI
2005
ACM
16 years 5 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
HPCA
2005
IEEE
16 years 5 months ago
SafeMem: Exploiting ECC-Memory for Detecting Memory Leaks and Memory Corruption During Production Runs
Memory leaks and memory corruption are two major forms of software bugs that severely threaten system availability and security. According to the US-CERT Vulnerability Notes Datab...
Feng Qin, Shan Lu, Yuanyuan Zhou
CHI
2004
ACM
16 years 5 months ago
Model-based evaluation of cell phone menu interaction
Cell phone interfaces are now ubiquitous. In this paper, we describe concepts to support the analysis of cell phone menu hierarchies. We present an empirical study of user perform...
Robert St. Amant, Thomas E. Horton, Frank E. Ritte...