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CHI
2004
ACM
16 years 5 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
RSP
2006
IEEE
125views Control Systems» more  RSP 2006»
15 years 11 months ago
Creation and Validation of Embedded Assertion Statecharts
This paper addresses the need to integrate formal assertions into the modeling, implementation, and testing of statechart based designs. The paper describes an iterative process f...
Doron Drusinsky, Man-tak Shing, Kadir Alpaslan Dem...
128
Voted
GECCO
2005
Springer
124views Optimization» more  GECCO 2005»
15 years 10 months ago
Generalized benchmark generation for dynamic combinatorial problems
Several general purpose benchmark generators are now available in the literature. They are convenient tools in dynamic continuous optimization as they can produce test instances w...
Abdulnasser Younes, Paul H. Calamai, Otman A. Basi...
161
Voted
CCS
2009
ACM
15 years 9 months ago
On voting machine design for verification and testability
We present an approach for the design and analysis of an electronic voting machine based on a novel combination of formal verification and systematic testing. The system was desig...
Cynthia Sturton, Susmit Jha, Sanjit A. Seshia, Dav...
136
Voted
NIPS
2004
15 years 6 months ago
Result Analysis of the NIPS 2003 Feature Selection Challenge
The NIPS 2003 workshops included a feature selection competition organized by the authors. We provided participants with five datasets from different application domains and calle...
Isabelle Guyon, Steve R. Gunn, Asa Ben-Hur, Gideon...