Studying how a software system has evolved over time is difficult, time consuming, and costly; existing techniques are often limited in their applicability, are hard to extend, a...
We present a method for interactive rendering of large outdoor scenes. Complex polygonal plant models and whole plant populations are represented by relatively small sets of point...
Oliver Deussen, Carsten Colditz, Marc Stamminger, ...
In this paper we introduce a new and simple algorithm to compress isosurface data. This is the data extracted by isosurface algorithms from scalar functions defined on volume gri...
In this paper we develop a new technique for tracing anatomical fibers from 3D tensor fields. The technique extracts salient tensor features using a local regularization techniq...
We present a new cache oblivious scheme for iterative stencil computations that performs beyond system bandwidth limitations as though gigabytes of data could reside in an enormou...
Robert Strzodka, Mohammed Shaheen, Dawid Pajak, Ha...