This paper develops a digital watermarking methodology for 3-D graphical objects defined by polygonal meshes. In watermarking or fingerprinting the aim is to embed a code in a giv...
In designing physical objects, tangible models play an important part. Recent advances in augmented reality displays show new directions to support this field of prototyping. This...
Jouke C. Verlinden, A. de Smit, Aernout W. J. Peet...
Digital visual libraries have currently available huge amounts of content in unstructured, nonindexed form. Since these collections keep growing fast, retrieving specific images i...
This paper introduces a novel measure for object convexity using the recently introduced Multi-Scale Autoconvolution transform. The proposed measure is computationally efficient a...
The well-known marching cubes algorithm is modified to apply to the face-centered cubic (fcc) grid. Thus, the local configurations that are considered when extracting the local su...