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» Digital gaming as a vehicle for learning
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AAAI
2008
15 years 12 days ago
A Case Study on the Critical Role of Geometric Regularity in Machine Learning
An important feature of many problem domains in machine learning is their geometry. For example, adjacency relationships, symmetries, and Cartesian coordinates are essential to an...
Jason Gauci, Kenneth O. Stanley
ACMACE
2007
ACM
15 years 2 months ago
Serious video game effectiveness
Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensiv...
Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduard...
87
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SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 4 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
IADIS
2008
14 years 11 months ago
Web 2.0 Technologies For Digital Students
Recent years have seen a new generation of `digital students' emerging in the developed world. Digital students are young adults who have grown up with digital technologies i...
Diana Andone
AAAI
2006
14 years 11 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...