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» Digital gaming as a vehicle for learning
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DIGITEL
2008
IEEE
15 years 4 months ago
Games as Skins for Online Tests
: Games play a dual role: they test the player’s competence, and at the same time provide learning opportunities. They offer a simple form of a reward – the pleasure of playing...
Srinivasan Ramani, Venkatagiri Sirigiri, Nila Lohi...
SIGCSE
1997
ACM
113views Education» more  SIGCSE 1997»
15 years 2 months ago
Online evaluation in WWW-based courseware
The QUIZIT system has been developed to support adaptive as well as standard testing, along with automatic grading and record keeping, using the WWW as a delivery vehicle. In conn...
Lúcio Cunha Tinoco, N. Dwight Barnette, Edw...
ICALT
2008
IEEE
15 years 4 months ago
Instructor-Oriented Authoring Tools for Educational Videogames
Digital games are becoming a rising trend in eLearning due to their potential educational benefits. However, their application is hindered by issues such as their high production ...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
ICML
2006
IEEE
15 years 11 months ago
Nightmare at test time: robust learning by feature deletion
When constructing a classifier from labeled data, it is important not to assign too much weight to any single input feature, in order to increase the robustness of the classifier....
Amir Globerson, Sam T. Roweis
IIE
2007
85views more  IIE 2007»
14 years 10 months ago
Half-Baked Logo Microworlds as Boundary Objects in Integrated Design
The paper addresses the problem of fragmentation of the communities involved in the design of digital media for education. It draws on the experience gained at the Educational Tec...
Chronis Kynigos