We present an omnidirectional 3D acquisition system based on a mobile array of high-resolution consumer digital SLR cameras that automatically capture high dynamic range stereo pa...
Jiajun Zhu, Greg Humphreys, David Koller, Skip Ste...
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
In order for multimedia presentations to be stored, accessed and played from a large library they should not be encoded as final form presentations, since these consume storage sp...
Lloyd Rutledge, Jacco van Ossenbruggen, Lynda Hard...
Many of our modern computerized activities, may they be personal, industrial or artistic, involve searching, classifying and browsing large numbers of digital objects. The tools w...
Francis Rousseaux, Alain Bonardi, Benjamin Roadley
This paper proposes a notion of interaction corpus, a captured collection of human behaviors and interactions among humans and artifacts. Digital multimedia and ubiquitous sensor t...