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3DIM
2007
IEEE
15 years 4 months ago
Fast Omnidirectional 3D Scene Acquisition with an Array of Stereo Cameras
We present an omnidirectional 3D acquisition system based on a mobile array of high-resolution consumer digital SLR cameras that automatically capture high dynamic range stereo pa...
Jiajun Zhu, Greg Humphreys, David Koller, Skip Ste...
VRST
2005
ACM
15 years 3 months ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
DL
1998
Springer
111views Digital Library» more  DL 1998»
15 years 2 months ago
Practical Application of Existing Hypermedia Standards and Tools
In order for multimedia presentations to be stored, accessed and played from a large library they should not be encoded as final form presentations, since these consume storage sp...
Lloyd Rutledge, Jacco van Ossenbruggen, Lynda Hard...
WSPI
2008
14 years 11 months ago
ReCollection: a Disposal/Formal Requirement-Based Tool to Support Sustainable Collection Making
Many of our modern computerized activities, may they be personal, industrial or artistic, involve searching, classifying and browsing large numbers of digital objects. The tools w...
Francis Rousseaux, Alain Bonardi, Benjamin Roadley
PUC
2007
156views more  PUC 2007»
14 years 9 months ago
Collaborative capturing, interpreting, and sharing of experiences
This paper proposes a notion of interaction corpus, a captured collection of human behaviors and interactions among humans and artifacts. Digital multimedia and ubiquitous sensor t...
Yasuyuki Sumi, Sadanori Ito, Tetsuya Matsuguchi, S...