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APVIS
2007
13 years 7 months ago
Adaptive sampling in three dimensions for volume rendering on GPUs
Direct volume rendering of large volumetric data sets on programmable graphics hardware is often limited by the amount of available graphics memory and the bandwidth from main mem...
Martin Kraus, Magnus Strengert, Thomas Klein, Thom...
ICASSP
2008
IEEE
14 years 25 days ago
Finding needles in noisy haystacks
The theory of compressed sensing shows that samples in the form of random projections are optimal for recovering sparse signals in high-dimensional spaces (i.e., finding needles ...
Rui M. Castro, Jarvis Haupt, Robert Nowak, Gil M. ...
VISUALIZATION
2000
IEEE
13 years 10 months ago
Isosurfacing in higher dimensions
Visualization algorithms have seen substantial improvements in the past several years. However, very few algorithms have been developed for directly studying data in dimensions hi...
Praveen Bhaniramka, Rephael Wenger, Roger Crawfis
3DPVT
2006
IEEE
186views Visualization» more  3DPVT 2006»
14 years 13 days ago
Resolution Scalable Coding and Region of Interest Access with Three-Dimensional SBHP Algorithm
A low-complexity three-dimensional image compression algorithm based on wavelet transforms and set-partitioning strategy is presented. The Subband Block Hierarchial Partitioning (...
Ying Liu, William A. Pearlman
ICISP
2010
Springer
13 years 4 months ago
An Adaptive Multiresolution-Based Multispectral Image Compression Method
This paper deals with the problem of multispectral image compression. In particular, we propose to substitute the built-in JPEG 2000 wavelet transform by an adequate multiresoluti...
Jonathan Delcourt, Alamin Mansouri, Tadeusz Sliwa,...