GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
Abstract. This paper addresses the problem of probabilistically modeling 3D human motion for synthesis and tracking. Given the high dimensional nature of human motion, learning an ...
By acquiring high angular resolution diffusion weighted magnetic resonance images (HARDI), Q-Ball analysis can disclose the 3D organization of fibrous tissue such as the brain whi...
Steven Delputte, Hans Dierckx, Els Fieremans, Yves...
A simple seed growing algorithm for estimating scene flow in a stereo setup is presented. Two calibrated and synchronized cameras observe a scene and output a sequence of image p...
Microprocessors with built-in Liquid Crystal Device (LCD) controllers and equipped with Flash ROM are common in mobile computing applications. In the first part of the paper, a so...