Abstract. In this paper we present our work in setting up a collaborative virtual environment (CVE) framework which is built to support collaborative creative meetings for geograph...
The bidirectional texture function (BTF) describes rough texture appearance variations due to varying illumination and viewing conditions. Such a function consists of thousands of ...
Abstract. Many real world problems, e.g. personnel scheduling and transportation planning, can be modeled naturally as Constrained Shortest Path Problems (CSPPs), i.e., as Shortest...
Many “ubiquitous computing” applications need a constant flow of information about their environment to be able to adapt to their changing context. To support these “contex...
We introduce an Eulerian liquid simulation framework based on the Voronoi diagram of a potentially unorganized collection of pressure samples. Constructing the simulation mesh in ...