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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
15 years 10 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
DCC
2009
IEEE
15 years 24 days ago
Out-of-Core Progressive Lossless Compression and Selective Decompression of Large Triangle Meshes
In this paper we propose a novel out-of-core technique for progressive lossless compression and selective decompression of 3D triangle meshes larger than main memory. Most existin...
Zhiyan Du, Pavel Jaromersky, Yi-Jen Chiang, Nasir ...
CAD
2006
Springer
14 years 9 months ago
Field modeling with sampled distances
Traditional mesh-based approaches to the modeling and analysis of physical fields within geometric models require some form of topological reconstruction and conversion in the mes...
Michael Freytag, Vadim Shapiro, Igor G. Tsukanov
GIS
2008
ACM
14 years 10 months ago
Combining 3-D geovisualization with force feedback driven user interaction
We describe a prototype software system for investigating novel human-computer interaction techniques for 3-D geospatial data. This system, M4-Geo (Multi-Modal Mesh Manipulation o...
Adam Faeth, Michael Oren, Chris Harding
TVCG
2008
111views more  TVCG 2008»
14 years 9 months ago
Persuading Visual Attention through Geometry
Artists, illustrators, photographers, and cinematographers have long used the principles of contrast and composition to guide visual attention. In this paper, we introduce geometry...
Youngmin Kim, Amitabh Varshney