We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
In this paper we propose a novel out-of-core technique for progressive lossless compression and selective decompression of 3D triangle meshes larger than main memory. Most existin...
Zhiyan Du, Pavel Jaromersky, Yi-Jen Chiang, Nasir ...
Traditional mesh-based approaches to the modeling and analysis of physical fields within geometric models require some form of topological reconstruction and conversion in the mes...
We describe a prototype software system for investigating novel human-computer interaction techniques for 3-D geospatial data. This system, M4-Geo (Multi-Modal Mesh Manipulation o...
Artists, illustrators, photographers, and cinematographers have long used the principles of contrast and composition to guide visual attention. In this paper, we introduce geometry...