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» Direct Methods for Self-Calibration of a Moving Stereo Head
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CGF
1998
213views more  CGF 1998»
14 years 11 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ICCV
2005
IEEE
15 years 5 months ago
Tracking Body Parts of Multiple People for Multi-person Multimodal Interface
Although large displays could allow several users to work together and to move freely in a room, their associated interfaces are limited to contact devices that must generally be s...
Sébastien Carbini, Jean-Emmanuel Viallet, O...
ICRA
2008
IEEE
297views Robotics» more  ICRA 2008»
15 years 6 months ago
Fast 3D reconstruction of human shape and motion tracking by parallel fast level set method
— This paper presents a parallel algorithm of the Level Set Method named the Parallel Fast Level Set Method, and its application for real-time 3D reconstruction of human shape an...
Yumi Iwashita, Ryo Kurazume, Kenji Hara, Seiichi U...
CVPR
2004
IEEE
16 years 1 months ago
Visual Odometry
We present a system that estimates the motion of a stereo head or a single moving camera based on video input. The system operates in real-time with low delay and the motion estim...
David Nistér, James R. Bergen, Oleg Narodit...
CRV
2007
IEEE
145views Robotics» more  CRV 2007»
15 years 6 months ago
Can Lucas-Kanade be used to estimate motion parallax in 3D cluttered scenes?
When an observer moves in a 3D static scene, the motion field depends on the depth of the visible objects and on the observer’s instantaneous translation and rotation. By compu...
Vincent Chapdelaine-Couture, Michael S. Langer