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» Direct Point Rendering on GPU
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SI3D
2006
ACM
15 years 7 months ago
Splatting indirect illumination
Global illumination provides a visual richness not achievable with the direct illumination models used by most interactive applications. To generate global effects, numerous appro...
Carsten Dachsbacher, Marc Stamminger
SI3D
2003
ACM
15 years 7 months ago
Shear-image order ray casting volume rendering
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the be...
Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler
VIS
2005
IEEE
146views Visualization» more  VIS 2005»
16 years 3 months ago
View Selection for Volume Rendering
In a visualization of a three-dimensional dataset, the insights gained are dependent on what is occluded and what is not. Suggestion of interesting viewpoints can improve both the...
Udeepta Bordoloi, Han-Wei Shen
VISUALIZATION
2003
IEEE
15 years 7 months ago
Hierarchical Splatting of Scattered Data
Numerical particle simulations and astronomical observations create huge data sets containing uncorrelated 3D points of varying size. These data sets cannot be visualized interact...
Matthias Hopf, Thomas Ertl
105
Voted
GRAPHICSINTERFACE
2007
15 years 3 months ago
Point-based stream surfaces and path surfaces
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...