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» Direct Point Rendering on GPU
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EGH
2003
Springer
15 years 4 months ago
The FFT on a GPU
The Fourier transform is a well known and widely used tool in many scientific and engineering fields. The Fourier transform is essential for many image processing techniques, in...
Kenneth Moreland, Edward Angel
BILDMED
2007
108views Algorithms» more  BILDMED 2007»
15 years 1 months ago
Fast Interactive Region of Interest Selection for Volume Visualization
Abstract. We describe a new method to support the segmentation of a volumetric MRI- or CT-dataset such that only the components selected by the user are displayed by a volume rende...
Dominik Sibbing, Leif Kobbelt
DAGSTUHL
1997
15 years 1 months ago
Ray-Based Data Level Comparisons of Direct Volume Rendering Algorithms
This paper describes and demonstrates the e ectiveness of several metrics for data level comparison of direct volume rendering (DVR) algorithms. The focus is not on speed ups from...
Kwansik Kim, Alex Pang
ICIP
2010
IEEE
14 years 9 months ago
Accelerated video encoding using render context information
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
Philipp Fechteler, Peter Eisert
RT
2004
Springer
15 years 5 months ago
PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments
ks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments Hui Xu, Nathan Gossett and Baoquan Chen University of Minnesota Digital Technology Center at Twin Cities † ...
Hui Xu, Nathan Gossett, Baoquan Chen