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SI3D
2003
ACM
15 years 8 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
128
Voted
PG
2002
IEEE
15 years 7 months ago
Interactive Visualization of Non-Manifold Implicit Surfaces Using Pre-Integrated Volume Rendering
We present an interactive method of visualizing both manifold and non-manifold implicit surfaces. The implicit surfaces are directly visualized at interactive frame rates independ...
Shuntaro Yamazaki, Kiwamu Kase, Katsushi Ikeuchi
92
Voted
ICPR
2008
IEEE
15 years 9 months ago
Estimating 3D fibre orientation in volume images
Fibre orientation is an important structural property of fibre-based materials. For example, in paper the orientation of the fibres influences the dimensional strength of the s...
Maria Axelsson
106
Voted
BILDMED
2008
129views Algorithms» more  BILDMED 2008»
15 years 4 months ago
Evaluating the Performance of Processing Medical Volume Data on Graphics Hardware
With the broad availability and increasing performance of commodity graphics processors (GPU), non-graphical applications have become an active field of research. However, leveragi...
Matthias Raspe, Guido Lorenz, Stefan Müller 0...
96
Voted
BIOCOMP
2006
15 years 4 months ago
Automated Blood Volume Quantification from Color Doppler Images while Tracking the Conduit Motion
Previous studies have shown that the quantification of volumetric blood flow from a color Doppler image (CDI) is a feasible approach to eliminate technical obstacles in the tradit...
Beomjin Kim