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TOG
2002
167views more  TOG 2002»
14 years 9 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
BIOADIT
2006
Springer
15 years 1 months ago
Robot Control: From Silicon Circuitry to Cells
Life-like adaptive behaviour is so far an illusive goal in robot control. A capability to act successfully in a complex, ambiguous, and harsh environment would vastly increase the ...
Soichiro Tsuda, Klaus-Peter Zauner, Yukio-Pegio Gu...
IUI
2011
ACM
14 years 17 days ago
Groups without tears: mining social topologies from email
As people accumulate hundreds of “friends” in social media, a flat list of connections becomes unmanageable. Interfaces agnostic to social structure hinder the nuanced sharin...
Diana MacLean, Sudheendra Hangal, Seng Keat Teh, M...
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CVPR
2010
IEEE
15 years 2 days ago
Learning 3D Shape from a Single Facial Image via Non-linear Manifold Embedding and Alignment
The 3D reconstruction of a face from a single frontal image is an ill-posed problem. This is further accentuated when the face image is captured under different poses and/or compl...
Xianwang Wang, Ruigang Yang
ECCV
2008
Springer
15 years 11 months ago
Training Hierarchical Feed-Forward Visual Recognition Models Using Transfer Learning from Pseudo-Tasks
Abstract. Building visual recognition models that adapt across different domains is a challenging task for computer vision. While feature-learning machines in the form of hierarchi...
Amr Ahmed, Kai Yu, Wei Xu, Yihong Gong, Eric P. Xi...