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» Direct manipulation of user interfaces for migration
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SI3D
2003
ACM
15 years 2 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
HAPTICS
2005
IEEE
15 years 3 months ago
A Haptic Interface for Human-in-the-Loop Manipulation at the Nanoscale
This paper outlines major challenges that we are facing in interfacing a human user with objects in the nanoworld via a haptic interface. After a review of prior efforts at haptic...
Hong Z. Tan, Laron Walker, Ron Reifenberger, Sorub...
CHI
1993
ACM
15 years 1 months ago
Extending an existing user interface toolkit to support gesture recognition
Gestures are a powerful way to specify both objects and operations with a single mark of a stylus or mouse. We have extended an existing user interface toolkit to support gestures...
James A. Landay, Brad A. Myers
AVI
2008
14 years 11 months ago
The multi-touch SoundScape renderer
In this paper, we introduce a direct manipulation tabletop multi-touch user interface for spatial audio scenes. Although spatial audio rendering existed for several decades now, m...
Katharina Bredies, Nick Alexander Mann, Jens Ahren...
104
Voted
UIST
2006
ACM
15 years 3 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....