We present a technique to extract regions from a volumetric dataset without introducing any aliasing so that the extracted volume can be explored using direct volume rendering tec...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
In this work we present basic methodology for interactive volume editing on GPUs, and we demonstrate the use of these methods to achieve a number of different effects. We present f...
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
Colour realism plays an important role in computer graphics and visualization. In this paper, we present a new approach to direct volume rendering based on the Kubelka-Munk theory...