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CGI
2004
IEEE
15 years 1 months ago
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
Daniel Weiskopf, Manfred Weiler, Thomas Ertl
CGF
2008
106views more  CGF 2008»
14 years 9 months ago
Raycasting of Light Field Galleries from Volumetric Data
The paper describes a technique to generate high-quality light field representations from volumetric data. We show how light field galleries can be created to give unexperienced a...
Christof Rezk-Salama, Severin Todt, Andreas Kolb
IMAMS
2007
180views Mathematics» more  IMAMS 2007»
14 years 11 months ago
Implicit Boundary Control of Vector Field Based Shape Deformations
We present a shape deformation approach which preserves volume, prevents self-intersections and allows for exact control of the deformation impact. The volume preservation and prev...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...
VMV
2000
157views Visualization» more  VMV 2000»
14 years 11 months ago
Visualization of Principal Curvature Directions by Anisotropic Diffusion
Anisotropic diffusion is known to be a powerful tool in image processing. It enables the smoothing of initially noisy images while still retaining, respectively sharpening edges a...
Udo Diewald, Martin Rumpf
TVCG
2008
178views more  TVCG 2008»
14 years 9 months ago
Animation of Orthogonal Texture Patterns for Vector Field Visualization
Abstract-- This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns ar...
Sven Bachthaler, Daniel Weiskopf