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ENTCS
2008
120views more  ENTCS 2008»
14 years 9 months ago
Specifying and Executing Reactive Scenarios With Lutin
This paper presents the language Lutin and its operational semantics. This language specifically targets the domain of reactive systems, where an execution is a (virtually) infini...
Pascal Raymond, Yvan Roux, Erwan Jahier
TVCG
2012
187views Hardware» more  TVCG 2012»
13 years 3 days ago
Effective Replays and Summarization of Virtual Experiences
—Direct replays of the experience of a user in a virtual environment are difficult for others to watch due to unnatural camera motions. We present methods for replaying and summ...
Kevin Ponto, Joe Kohlmann, Michael Gleicher
EGH
2010
Springer
14 years 7 months ago
GPU random numbers via the tiny encryption algorithm
Random numbers are extensively used on the GPU. As more computation is ported to the GPU, it can no longer be treated as rendering hardware alone. Random number generators (RNG) a...
Fahad Zafar, Marc Olano, Aaron Curtis
CEC
2007
IEEE
15 years 1 months ago
Mining association rules from databases with continuous attributes using genetic network programming
Most association rule mining algorithms make use of discretization algorithms for handling continuous attributes. Discretization is a process of transforming a continuous attribute...
Karla Taboada, Eloy Gonzales, Kaoru Shimada, Shing...
SCA
2007
15 years 3 days ago
Face poser: interactive modeling of 3D facial expressions using model priors
In this paper, we present an intuitive interface for interactively posing 3D facial expressions. The user can create and edit facial expressions by drawing freeform strokes, or by...
Manfred Lau, Jinxiang Chai, Ying-Qing Xu, Heung-Ye...