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» Directing Crowd Simulations Using Navigation Fields
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ICRA
2009
IEEE
106views Robotics» more  ICRA 2009»
14 years 7 months ago
On-line planning of nonholonomic trajectories in crowded and geometrically unknown environments
Navigation of a car-like robot in environments with unknowns requires effective on-line planning of nonholonomic trajectories. We propose a set of basic maneuver patterns based on ...
Yanbo Li, Jing Xiao
TPCG
2003
IEEE
15 years 2 months ago
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provi...
Céline Loscos, David Marchal, Alexandre Mey...
ISCAS
2006
IEEE
103views Hardware» more  ISCAS 2006»
15 years 3 months ago
A neural model for sonar-based navigation in obstacle fields
— The rapid control of sonar-guided vehicles through obstacle fields has been a goal of robotics for decades. How sensory data is represented strongly affects how obstacles and g...
Timothy K. Horiuchi
TVCG
2008
138views more  TVCG 2008»
14 years 9 months ago
Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs
We present a novel approach for efficient path planning and navigation of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multiagent Navigatio...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...
CGA
2008
14 years 9 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...