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» Disciple-COA: From Agent Programming to Agent Teaching
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ARGMAS
2004
Springer
15 years 4 months ago
An Argument-Based Framework to Model an Agent's Beliefs in a Dynamic Environment
Abstract. One of the most difficult problems in multiagent systems involves representing knowledge and beliefs of agents in dynamic environments. New perceptions modify an agent’...
Marcela Capobianco, Carlos Iván Chesñ...
AAAI
2000
15 years 12 days ago
Property Mapping: A Simple Technique for Mobile Robot Programming
The mobile robot programming problem is a software engineering challenge that is not easily conquered using contemporary software engineering best practices. We propose robot obse...
Illah R. Nourbakhsh
ATAL
2003
Springer
15 years 4 months ago
Rational action in agent programs with prioritized goals
Agent theories and agent programs are two very different styles of specification of agent behavior. The former are declarative in nature, while the latter have an imperative fl...
Sebastian Sardiña, Steven Shapiro
AAAI
2007
15 years 1 months ago
Heuristic Evaluation Functions for General Game Playing
A general game playing program plays games that it has not previously encountered. A game manager program sends the game playing programs a description of a game’s rules and obj...
James Clune
AAAI
1994
15 years 11 days ago
Genetic Programming and AI Planning Systems
Genetic programming (GP) is an automatic programming technique that has recently been applied to a wide range of problems including blocks-world planning. This paper describes a s...
Lee Spector